Belle's Book Club Playgroups
Creative Play
6 months-4 years old
Belle’s Book Club provides an interactive, arts-integrated approach to storytime in a developmentally appropriate social atmosphere.​
Belle's Book Club incorporates strategies that support whole-child learning.
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We strive to develop book lovers and better people by using a unique combination of creative and social-emotional learning strategies. We will explore picture books, learn from arts strategies and create friendships. Participants and their caregivers will sing, dance, imagine, and play while enjoying this interactive story experience.
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Support this program with a donation.
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Imagine and Play Storytime:
Diaspora of the Trickster
Two Clever Tales
PK-3rd
African Folktales and characters made the journey with Africans during the Diaspora. This interactive story presentation shares the stories of two well-known tricksters. Anansi the Spider and Bruh Rabbit are up to their old tricks. They have traveled a long way to share their stories. Participants will hear tales of Anansi, the Crocodile, Bruh Rabbit, and the Wolf. They will engage, imagine, and learn ASL during this communal experience.
Imagine and Play Storytime:
Anansi and the Magic Rock
A Trickster Tale
PK-3rd
Anansi and the Magic Rock is an interactive performance for young audiences. The experience begins with students warming up their actor's tools to prepare for performance (body, voice, imagination, ensemble). Then, imaginary travel is used to transport the participants to the African Savanna. Once there, they meet Anansi the Spider. Anansi has a story to tell and needs help telling his story. Participants are taught a series of actions that repeat throughout the story to keep everyone actively engaged.
Imagine and Play Storytime: Going on Safari
A Movement Story
PK-3rd
Participants will go on an imaginary journey to the African Savanna. Upon arrival, they will be guided on a Safari to search for some of Africa’s finest animals.
Participants will learn through exploration and engage in imaginary travel to create imagery.
Imagine and Play Storytime:
Becoming a Legend
Tales of Becoming
PK-3rd
This interactive workshop combines performance and active participation.
Participants will play a “Guess Who” game as they watch brief performances of legendary African American Women. They will use their imaginations to travel in time to become these legends. Bessie Coleman, Florence Griffith Joyner, and Mae Jemison.
Imagine and Play Storytime:
First Class Postal Adventure
A Movement Story
PK-3rd
Imagine delivering mail to animals in their natural habitats. Participants will use their imaginations to go on an imaginary journey with Ms. Khaleshia. They will travel into the forest, high above the tree tops, into the swamp, and deep into the coral reef. How will they get there? What will they see? Join us on this adventure as we deliver mail to the most unlikely places. Participants will learn about postal workers, animal habitats, and animal characteristics and practice sequencing and recalling the story.